In fact, a game that doesn't let you smash stuff is verboten. Below I celebrate its extraordinary replayability, the joy of moving furniture, and hideous undulating flesh blobs. While Adam has the definitive word in his Divinity: Original Sin 2 review, I've found myself unable to stop playing in every spare moment, and jotted down some of the very many things that make this game stand out, make it feel so very special.
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